Patchnotes 1.70AA-xx
Verfasst: 15.06.2004, 13:55
===================================
Dark Age of Camelot
Test Version 1.70aa Release Notes
June 10, 2004
===================================
TEST SERVER CHANGES
- We have set the /level command to 34 to facilitate testing in Wilton, the level 30-34 Battleground.
NEW THINGS AND BUG FIXES
- The Crystal Titan's size has been decreased through its growth cycle. The final size of the Crystal Titan has also been decreased.
- (Pendragon Only) A bug which was sometimes causing players to jump to a far away "safe" point when re-entering the game has been fixed.
NEW FRONTIERS
- The keeps and towers claimed by guilds will now have the appropriate difficulty levels. Keeps located in the guild's home frontier have the lowest difficulty while keeps located in an enemy realm's non-coastal regions have the highest difficulty. The difficulty level of the keep determines the amount of guild realm points rewarded per hour. For keeps, the guild realm points rewarded per hour is equal to 1000 times the difficulty level. For towers, the guild realm points rewarded per hour is equal to 100 times the difficulty level.
- Pets set to 'Stay' will no longer teleport through a door with their controller.
- Pets which aren't within 1000 units of their controller will not teleport through a door with their controller.
- Brittleguards now teleport through doors with the caster.
- Empty boats will now have a 15 minute decay time, rather than 30 minutes.
- The cost for claiming keeps has been removed and now the only the guild bounty point cost for keeps is the hourly maintenance fee.
- The guild realm point award for owning towers is now 1/10 that of owning a keep.
- Keeps that are not claimed by a guild are no longer affected by downgrade timer pauses of any sort.
- Delve information has been added for standard and RvR resurrection illness effects.
- Players teleporting to New Frontiers from the Battlegrounds will now be teleported to the correct location.
- (Bug Fix) Players are no longer able to set the type on towers.
- Players can once again broadcast at Dun na nGed Spire and Caer Berkstead Guardtower.
- (Bug Fix) Amenities merchants are now killable.
- The vial of noxious vapors should no longer be incorrectly printing the effect which is meant to be played at the end of its cycle when it first lands.
- (Bug Fix) The PvP ruleset will now always use the 2 minute immunity timer on release, even in a Frontiers or Battleground zone.
Battleground Changes
- In response to player feedback, we have revised the terrain for the level 40-44 Battleground, Leirvik, for testing. Many of the islands in this battleground have been consolidated to provide more areas for land combat. We appreciate your feedback regarding the playability of the new Battleground terrain compared to the old terrain for this zone to choose which terrain to use for the final version of this Battleground.
New Frontiers Respecs
- (Pendragon Only) The Sophist's Realmstones were incorrectly being sold in stacks of 25. They are no longer being sold this way and they will not stack anymore. All stacks of Sophist's Realmstones will revert to a single Realmstone upon login.
Realm Ability Changes and Fixes
- Realm abilities that the character cannot train due to their level now appear in [brackets]. Attempting to train that realm ability will tell the character that they cannot, and what level they must be to train the realm ability.
- Dashing Defense now plays the correct block or parry animation on the player using the realm ability. After using the ability, the player can now properly execute block or parry chains.
- Soldier's Barricade now stacks properly with all absorb buffs, including the Barrier of Fortitude realm ability.
- Necromancer pets now gain the benefit of their owner's Mastery of Pain skill.
- Mastery of Concentration now gives the correct chance to not be interrupted. Note that this chance can be lowered if the player is being attacked by a monster of greatly higher level.
- Arm's Length now gives the proper speed benefit.
- The delve for Speed of Sound and Arm's Length has been changed to be more descriptive.
- Prevent Flight now correctly has a 10% chance to apply a 25% snare for the correct duration.
- Mastery of Magery has been slightly reduced in effectiveness. Tier 3 and 4 will give an additional 5% bonus instead of 7% and Tier 5 will give an additional 5% bonus instead of 9%. The total bonus with Mastery of Magery V will now be 20% instead of 28%.
Siege Changes
- If a helper on a ram tries to swing when the ram has no target, they will receive a different message now.
- Fixed a bug where it was possible to miss with a siege weapon but not receive a 'miss' message.
- Mounted Trebuchets have their own animations now - the wheels will stay closer in on the tracks and will move slightly on their tracks after firing.
- We have increased the volume of destroyed sounds for siege engines, keep doors/gates, and keep walls.
CLASSIC CAMELOT WORLD NOTES
Item Notes
- Armor, weapons, and jewelry in the following dungeons have been upgraded to higher imbue, bonus, and quality values: Tepok's Mine, Catacombs of Cardova, Keltoi Fogue, Tomb of Mithra, Muire Tomb, Spraggon Den, Koalinth Caverns, Treibh Caillte, Nisse's Lair, Vendo Caverns, Cursed Tomb, and Varulvhamn.
- All arrows and bolts labeled as "blunt" now do crushing damage instead of thrusting damage.
SHROUDED ISLES WORLD NOTES
Albion Quests
- Shades and Shadows - Martley's cloak now has an icon.
Hibernia Monsters
- (Pendragon Only) Bard Selveren is no longer stuck in the wall of the Grove of Domnann.
TRIALS OF ATLANTIS WORLD NOTES
Volcanus Encounters
- Azar in Typhon's Reach will no longer attempt to teleport while engaged in combat.
Item Notes
- (Pendragon Only) Fixed an error in the scroll combines for the Ring of Unyielding Will artifact that would prevent two of the scrolls from combining properly.
- (Pendragon Only) The imbue values of the new artifacts have been set to the correct values.
===================================
===================================
Dark Age of Camelot
Test Version 1.70ab Release Notes
June 11, 2004
===================================
NEW THINGS AND BUG FIXES
- Heal spells/abilities used on oneself and heal spells/abilities used by Necromancers on their pets (excluding the heal-over-time line) now abort before casting and will not set recast timers if the user (or pet in the Necromancer's case) is at full health.
- Stealth detection range is now hard capped at 1900 units. This change should fix the bug with stealth ghosts being seen on the battlefield. The 1900 unit hard cap should only come into play in the most extreme of circumstances where an assassin with several levels of Mastery of Stealth is detecting an enemy stealther whose stealth is in the single digits.
- (Pendragon Only) Animist turrets should once again be picking random targets between each cast.
- (Pendragon Only) Area effects from auras such as the Crocodile Tear Ring or Cloudsong no longer play the spell effect on everyone in the area.
- (Pendragon Only) Guilds no longer have huge negative amounts of guild bounty points.
NEW FRONTIERS
- Dropping a relic (or getting killed with a relic and it falling to the ground) will now send a broadcast as to where the relic has dropped by region/zone or just zone if there is no region applicable.
- You should no longer be spammed with multiple "(Region) You have entered ..." messages.
- (Bug Fix) Necromancer pets should now port properly with their masters.
- (Bug Fix) Amenities NPCs now have their prices listed correctly in the hookpoint stores.
- (Bug Fix) The Power Pool and Endurance Pool Bonuses (for owning 16-17 keeps) are now applied immediately upon receiving them (previously the bonuses were only applying after zoning, relogging, or dying).
Realm Ability Changes and Bug Fixes
- You should no longer take an unarmed swing at people if attacking someone who used Selective Blindness on you.
- Speed of Sound and Arms Length now grant immunity to stun and snare/root spells as well as mesmerize spells. If the target is hit with a snare/root spell with a damage component, the spell will still damage, but will not snare/root. In addition, the delve for both of these realm abilities has been adjusted to reflect immunity to snare, root, and stun.
- If the target of a snare/root is using the Charge realm ability, they will still take damage even though they are immune to the snare/root effect (previously the spell failed without doing damage).
- (Bug Fix) Restore the Soul now removes other players' death sicknesses.
- The radius of the Hunter's unique realm ability, Entwining Snakes, has been reduced to 150 units.
- The Augmented Acuity realm ability is no longer available for training for Armsmen, Infiltrators, Mercenaries, Scouts, Berserkers, Savages, Shadowblades, Warriors, Blademasters, Nightshades, Hunters, Rangers, and Heros.
- The Mastery of Focus realm ability is no longer available for training for Friars, Wardens, Paladins, and Rangers.
- The Mastery of Concentration realm ability is no longer available for training for Paladins, Reavers, and Champions.
Siege Changes
- Players riding rams will receive a message when the controller leaves the ram, informing them there is no one controlling it.
- You will now receive a message if your siege equipment misses it's target because that target has moved away during the shot.
===================================
Dark Age of Camelot
Test Version 1.70ac Release Notes
June 14, 2004
===================================
TEST SERVER CHANGES
- We have set the /level command to 39 to facilitate testing in Molvik, the level 35-39 Battleground.
- Bounty point costs for hookpoint purchases and keep maintenance have been set back to the normal/live values for testing.
Hookpoint Purchases - 10 gold/10 bounty points/10 guild bounty points
Keep Maintenance Costs per hour (based on current level) - 50, 50, 50, 50, 100, 200, 300, 400, 500, 1000 guild bounty points
Tower Maintenance Costs per hour (based on current level) - 5, 5, 5, 5, 10, 20, 30, 40, 50, 100 guild bounty points
NEW THINGS AND BUG FIXES
- There is no longer a range restriction on inviting a player into your group with the "/invite [name]" command.
- Siege and Essence resist types now display as such in spell effect delves.
- (Pendragon Only) The Necromancer ability, Facilitate Painworking is now working correctly.
NEW FRONTIERS
- There is now a realmwide broadcast when any relic gate opens telling which relic is now vulnerable.
- Volley no longer has a minimum range restriction.
- Players can no longer be stealthed by the Blanket of Camouflage master level ability if they are holding a relic.
- The names on the fast attack boats in the New Frontiers have been changed to reflect the boat's destination.
- Roaming guards will now run back to their keep and defend if a door or wall piece is broken.
- (PvP Ruleset Only) Player kill broadcast no longer display the region name.
- (PvP & PvE Rulesets) /Release will now take you to the nearest border keep, regardless of realm.
Realm Ability Changes and Fixes
- Realm abilities with a minimum level requirement will no longer delve with a level 5 duration.
- Shadowstrike will no longer allow Shadowblades to get inside of structures (keeps/towers).
- The delves for Nature's Womb and Whirling Staff now show all spell information for these realm abilities.
- The Druid's unique realm ability, Nature's Womb, now works as per the realm ability documentation. It converts all melee and magic damage done to the Druid to healing for the duration of the spell. Note that the Druid is also stunned while this ability is active.
- The Nightshade's unique realm ability, Remedy, now levies the 10% hit point penalty when the ability is used, and refunds the hit points when the effect expires.
- Characters cloaked by the Dreamweaver ream ability will not display any effects at all when casting spells.
- The Blinding Dust realm ability will now cause archers to have a chance to fumble as well.
- It is no longer possible to lose health from Savagery buffs while using the Blissful Ignorance unique realm ability.
- Facilitate Painworking will now stack with and take precedence over Mastery of Concentration, if active.
- The realm ability, Ameliorating Melodies, will now fail if used while the player is not in a group.
Siege Changes
- Increased ballista damage versus players and monsters.
- The velocity of all rams has been increased.
- The range of the field ballista has been increased.
TRIALS OF ATLANTIS WORLD NOTES
Item Notes
- Astral Blade of Illusions (Hibernia) now correctly summons Illusory Blades instead of Illusory Maces.
Dark Age of Camelot
Test Version 1.70aa Release Notes
June 10, 2004
===================================
TEST SERVER CHANGES
- We have set the /level command to 34 to facilitate testing in Wilton, the level 30-34 Battleground.
NEW THINGS AND BUG FIXES
- The Crystal Titan's size has been decreased through its growth cycle. The final size of the Crystal Titan has also been decreased.
- (Pendragon Only) A bug which was sometimes causing players to jump to a far away "safe" point when re-entering the game has been fixed.
NEW FRONTIERS
- The keeps and towers claimed by guilds will now have the appropriate difficulty levels. Keeps located in the guild's home frontier have the lowest difficulty while keeps located in an enemy realm's non-coastal regions have the highest difficulty. The difficulty level of the keep determines the amount of guild realm points rewarded per hour. For keeps, the guild realm points rewarded per hour is equal to 1000 times the difficulty level. For towers, the guild realm points rewarded per hour is equal to 100 times the difficulty level.
- Pets set to 'Stay' will no longer teleport through a door with their controller.
- Pets which aren't within 1000 units of their controller will not teleport through a door with their controller.
- Brittleguards now teleport through doors with the caster.
- Empty boats will now have a 15 minute decay time, rather than 30 minutes.
- The cost for claiming keeps has been removed and now the only the guild bounty point cost for keeps is the hourly maintenance fee.
- The guild realm point award for owning towers is now 1/10 that of owning a keep.
- Keeps that are not claimed by a guild are no longer affected by downgrade timer pauses of any sort.
- Delve information has been added for standard and RvR resurrection illness effects.
- Players teleporting to New Frontiers from the Battlegrounds will now be teleported to the correct location.
- (Bug Fix) Players are no longer able to set the type on towers.
- Players can once again broadcast at Dun na nGed Spire and Caer Berkstead Guardtower.
- (Bug Fix) Amenities merchants are now killable.
- The vial of noxious vapors should no longer be incorrectly printing the effect which is meant to be played at the end of its cycle when it first lands.
- (Bug Fix) The PvP ruleset will now always use the 2 minute immunity timer on release, even in a Frontiers or Battleground zone.
Battleground Changes
- In response to player feedback, we have revised the terrain for the level 40-44 Battleground, Leirvik, for testing. Many of the islands in this battleground have been consolidated to provide more areas for land combat. We appreciate your feedback regarding the playability of the new Battleground terrain compared to the old terrain for this zone to choose which terrain to use for the final version of this Battleground.
New Frontiers Respecs
- (Pendragon Only) The Sophist's Realmstones were incorrectly being sold in stacks of 25. They are no longer being sold this way and they will not stack anymore. All stacks of Sophist's Realmstones will revert to a single Realmstone upon login.
Realm Ability Changes and Fixes
- Realm abilities that the character cannot train due to their level now appear in [brackets]. Attempting to train that realm ability will tell the character that they cannot, and what level they must be to train the realm ability.
- Dashing Defense now plays the correct block or parry animation on the player using the realm ability. After using the ability, the player can now properly execute block or parry chains.
- Soldier's Barricade now stacks properly with all absorb buffs, including the Barrier of Fortitude realm ability.
- Necromancer pets now gain the benefit of their owner's Mastery of Pain skill.
- Mastery of Concentration now gives the correct chance to not be interrupted. Note that this chance can be lowered if the player is being attacked by a monster of greatly higher level.
- Arm's Length now gives the proper speed benefit.
- The delve for Speed of Sound and Arm's Length has been changed to be more descriptive.
- Prevent Flight now correctly has a 10% chance to apply a 25% snare for the correct duration.
- Mastery of Magery has been slightly reduced in effectiveness. Tier 3 and 4 will give an additional 5% bonus instead of 7% and Tier 5 will give an additional 5% bonus instead of 9%. The total bonus with Mastery of Magery V will now be 20% instead of 28%.
Siege Changes
- If a helper on a ram tries to swing when the ram has no target, they will receive a different message now.
- Fixed a bug where it was possible to miss with a siege weapon but not receive a 'miss' message.
- Mounted Trebuchets have their own animations now - the wheels will stay closer in on the tracks and will move slightly on their tracks after firing.
- We have increased the volume of destroyed sounds for siege engines, keep doors/gates, and keep walls.
CLASSIC CAMELOT WORLD NOTES
Item Notes
- Armor, weapons, and jewelry in the following dungeons have been upgraded to higher imbue, bonus, and quality values: Tepok's Mine, Catacombs of Cardova, Keltoi Fogue, Tomb of Mithra, Muire Tomb, Spraggon Den, Koalinth Caverns, Treibh Caillte, Nisse's Lair, Vendo Caverns, Cursed Tomb, and Varulvhamn.
- All arrows and bolts labeled as "blunt" now do crushing damage instead of thrusting damage.
SHROUDED ISLES WORLD NOTES
Albion Quests
- Shades and Shadows - Martley's cloak now has an icon.
Hibernia Monsters
- (Pendragon Only) Bard Selveren is no longer stuck in the wall of the Grove of Domnann.
TRIALS OF ATLANTIS WORLD NOTES
Volcanus Encounters
- Azar in Typhon's Reach will no longer attempt to teleport while engaged in combat.
Item Notes
- (Pendragon Only) Fixed an error in the scroll combines for the Ring of Unyielding Will artifact that would prevent two of the scrolls from combining properly.
- (Pendragon Only) The imbue values of the new artifacts have been set to the correct values.
===================================
===================================
Dark Age of Camelot
Test Version 1.70ab Release Notes
June 11, 2004
===================================
NEW THINGS AND BUG FIXES
- Heal spells/abilities used on oneself and heal spells/abilities used by Necromancers on their pets (excluding the heal-over-time line) now abort before casting and will not set recast timers if the user (or pet in the Necromancer's case) is at full health.
- Stealth detection range is now hard capped at 1900 units. This change should fix the bug with stealth ghosts being seen on the battlefield. The 1900 unit hard cap should only come into play in the most extreme of circumstances where an assassin with several levels of Mastery of Stealth is detecting an enemy stealther whose stealth is in the single digits.
- (Pendragon Only) Animist turrets should once again be picking random targets between each cast.
- (Pendragon Only) Area effects from auras such as the Crocodile Tear Ring or Cloudsong no longer play the spell effect on everyone in the area.
- (Pendragon Only) Guilds no longer have huge negative amounts of guild bounty points.
NEW FRONTIERS
- Dropping a relic (or getting killed with a relic and it falling to the ground) will now send a broadcast as to where the relic has dropped by region/zone or just zone if there is no region applicable.
- You should no longer be spammed with multiple "(Region) You have entered ..." messages.
- (Bug Fix) Necromancer pets should now port properly with their masters.
- (Bug Fix) Amenities NPCs now have their prices listed correctly in the hookpoint stores.
- (Bug Fix) The Power Pool and Endurance Pool Bonuses (for owning 16-17 keeps) are now applied immediately upon receiving them (previously the bonuses were only applying after zoning, relogging, or dying).
Realm Ability Changes and Bug Fixes
- You should no longer take an unarmed swing at people if attacking someone who used Selective Blindness on you.
- Speed of Sound and Arms Length now grant immunity to stun and snare/root spells as well as mesmerize spells. If the target is hit with a snare/root spell with a damage component, the spell will still damage, but will not snare/root. In addition, the delve for both of these realm abilities has been adjusted to reflect immunity to snare, root, and stun.
- If the target of a snare/root is using the Charge realm ability, they will still take damage even though they are immune to the snare/root effect (previously the spell failed without doing damage).
- (Bug Fix) Restore the Soul now removes other players' death sicknesses.
- The radius of the Hunter's unique realm ability, Entwining Snakes, has been reduced to 150 units.
- The Augmented Acuity realm ability is no longer available for training for Armsmen, Infiltrators, Mercenaries, Scouts, Berserkers, Savages, Shadowblades, Warriors, Blademasters, Nightshades, Hunters, Rangers, and Heros.
- The Mastery of Focus realm ability is no longer available for training for Friars, Wardens, Paladins, and Rangers.
- The Mastery of Concentration realm ability is no longer available for training for Paladins, Reavers, and Champions.
Siege Changes
- Players riding rams will receive a message when the controller leaves the ram, informing them there is no one controlling it.
- You will now receive a message if your siege equipment misses it's target because that target has moved away during the shot.
===================================
Dark Age of Camelot
Test Version 1.70ac Release Notes
June 14, 2004
===================================
TEST SERVER CHANGES
- We have set the /level command to 39 to facilitate testing in Molvik, the level 35-39 Battleground.
- Bounty point costs for hookpoint purchases and keep maintenance have been set back to the normal/live values for testing.
Hookpoint Purchases - 10 gold/10 bounty points/10 guild bounty points
Keep Maintenance Costs per hour (based on current level) - 50, 50, 50, 50, 100, 200, 300, 400, 500, 1000 guild bounty points
Tower Maintenance Costs per hour (based on current level) - 5, 5, 5, 5, 10, 20, 30, 40, 50, 100 guild bounty points
NEW THINGS AND BUG FIXES
- There is no longer a range restriction on inviting a player into your group with the "/invite [name]" command.
- Siege and Essence resist types now display as such in spell effect delves.
- (Pendragon Only) The Necromancer ability, Facilitate Painworking is now working correctly.
NEW FRONTIERS
- There is now a realmwide broadcast when any relic gate opens telling which relic is now vulnerable.
- Volley no longer has a minimum range restriction.
- Players can no longer be stealthed by the Blanket of Camouflage master level ability if they are holding a relic.
- The names on the fast attack boats in the New Frontiers have been changed to reflect the boat's destination.
- Roaming guards will now run back to their keep and defend if a door or wall piece is broken.
- (PvP Ruleset Only) Player kill broadcast no longer display the region name.
- (PvP & PvE Rulesets) /Release will now take you to the nearest border keep, regardless of realm.
Realm Ability Changes and Fixes
- Realm abilities with a minimum level requirement will no longer delve with a level 5 duration.
- Shadowstrike will no longer allow Shadowblades to get inside of structures (keeps/towers).
- The delves for Nature's Womb and Whirling Staff now show all spell information for these realm abilities.
- The Druid's unique realm ability, Nature's Womb, now works as per the realm ability documentation. It converts all melee and magic damage done to the Druid to healing for the duration of the spell. Note that the Druid is also stunned while this ability is active.
- The Nightshade's unique realm ability, Remedy, now levies the 10% hit point penalty when the ability is used, and refunds the hit points when the effect expires.
- Characters cloaked by the Dreamweaver ream ability will not display any effects at all when casting spells.
- The Blinding Dust realm ability will now cause archers to have a chance to fumble as well.
- It is no longer possible to lose health from Savagery buffs while using the Blissful Ignorance unique realm ability.
- Facilitate Painworking will now stack with and take precedence over Mastery of Concentration, if active.
- The realm ability, Ameliorating Melodies, will now fail if used while the player is not in a group.
Siege Changes
- Increased ballista damage versus players and monsters.
- The velocity of all rams has been increased.
- The range of the field ballista has been increased.
TRIALS OF ATLANTIS WORLD NOTES
Item Notes
- Astral Blade of Illusions (Hibernia) now correctly summons Illusory Blades instead of Illusory Maces.