+++GOA-News+++
1.69 : Die Ruhe vor dem Sturm...
[2004-27-07]
Wie wir bereits in den letzten Freitagsnachrichten angekündigt haben, wird die Version 1.69 diese Woche auf unsere Server aufgespielt werden, da wir den Teleport Fehler von Meister Visur identifizieren und beheben konnten. Wie üblich heißt dies, dass die Server für den Grossteil des Tages nicht erreichbar sein werden.
Wir werden die Server am Mittwoch um ca. 8.30 Uhr morgens herunterfahren. Sie sollten bis zum Nachmittag wieder erreichbar sein. Wir werden Euch natürlich über den Verlauf des Patchs informiert halten.
Falls Ihr Euch die Release Notes 1.69 nicht bereits angesehen habt, empfehlen wir Euch einmal einen Blick aus sie zu werfen.
Ihr solltet bald in der Lage sein die Version 1.69 zu genießen und einen Blick auf das neue Outfit unserer Homepage zu werfen.
+++News-Ende+++
Quelle:Camelot-Europe
1.69 : Die Ruhe vor dem Sturm... 28.07.04 Patchday
1.69 : Die Ruhe vor dem Sturm... 28.07.04 Patchday
"Wolf...Teacher, Pathfinder, Moon-dog of my soul. Howling, Singing, Teaching how to know."
- Arizona Silverwolf -
Arizona/Rezon/Rizon Silverwolf- Faust Tamriels - The Elder Scrolls Online - EU-Server
- Arizona Silverwolf -
Arizona/Rezon/Rizon Silverwolf- Faust Tamriels - The Elder Scrolls Online - EU-Server
AW: 1.69 : Die Ruhe vor dem Sturm... 28.07.04 Patchday
heute isses soweit, mittedrin und voll dabei
und es dauert ma wieder ewig
Was gibts wichtiges für uns Kundis?
- Sicherer Pfeil (ab bogen 45); wirkt nicht mit Schnellschuss oder Volley zusammen; wohl aber mit dem Pfeildurchstoss (passiv)
- SOM-Shade is nu anersda, aber nicht unbedingt schlechter, sondern halt sichtbar...
- Proc vom Narrenbogen funktioniert nun
- minimale Änderungen mitm Köcher ^^, /quiver nicht mehr nötig, soll nun in der UI auch eine Funktion dafür geben, subba
- Stichkundis mit DF: DF auf 5s genervt
glaub das wars
mfg
haldan
und es dauert ma wieder ewig
Was gibts wichtiges für uns Kundis?
- Sicherer Pfeil (ab bogen 45); wirkt nicht mit Schnellschuss oder Volley zusammen; wohl aber mit dem Pfeildurchstoss (passiv)
- SOM-Shade is nu anersda, aber nicht unbedingt schlechter, sondern halt sichtbar...
- Proc vom Narrenbogen funktioniert nun

- minimale Änderungen mitm Köcher ^^, /quiver nicht mehr nötig, soll nun in der UI auch eine Funktion dafür geben, subba
- Stichkundis mit DF: DF auf 5s genervt
glaub das wars
mfg
haldan
- Erk JoHnson
- Kenner
- Beiträge: 66
- Registriert: 11.06.2004, 17:58
- Wohnort: CH
- Kontaktdaten:
never play on patch day
So dan geh ich mal vorarbeiten, un nehm morgen frei...
mist geht ja gar nicht:BangHead:
cu ingame Erk
mist geht ja gar nicht:BangHead:
cu ingame Erk
- Tanos
- Foreninventar
- Beiträge: 1044
- Registriert: 11.06.2004, 12:00
- Wohnort: Somewhere over the rainbow
AW: 1.69 : Die Ruhe vor dem Sturm... 28.07.04 Patchday
Erk du Spammer !!!11111
MoC2 für Bogis geschenkt, langsam kann auch der dümmste einen Spielen ^^
MoC2 für Bogis geschenkt, langsam kann auch der dümmste einen Spielen ^^
I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no-one may pass. We live for the One, we die for the One.
AW: 1.69 : Die Ruhe vor dem Sturm... 28.07.04 Patchday
sicherer Schuss = 50% Dmg
nochmal leicht was anderes, als MOC2 ?
nochmal leicht was anderes, als MOC2 ?

- Tanos
- Foreninventar
- Beiträge: 1044
- Registriert: 11.06.2004, 12:00
- Wohnort: Somewhere over the rainbow
AW: 1.69 : Die Ruhe vor dem Sturm... 28.07.04 Patchday
Moc 2 50% damage, auf nem 15 min Timer und net immer verfügbar 

I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no-one may pass. We live for the One, we die for the One.
AW: 1.69 : Die Ruhe vor dem Sturm... 28.07.04 Patchday
Hier der Kundi-TL Report der soviel sagt wie "Kundis haben einen Bogen --- benutzt ihn
"
Von Andro TL-Scout:
Specline issues
Longbow:
a) 250 Qui cap: Scouts are extremely limtied when trying to decrease drawtime. The results of removing the Qui cap or adding diminishing returns after 250 can be seen here-> http://www.critshot.com/forums/showthre ... eadid=9546.
b) A mathematical analysis of archer DPS within NF can be found here-> http://www.critshot.com/forums/showthre ... eadid=9547.
Shield:
Vs DW/CD/LA our block rate is reduced by 50% (as opposed to having the penalty scale itself via Shield spec). Combined with the 50% evade penalty to DW/CD/LA and the ability to block only 1 attacker with a small shield this too often creates a pre-determined outcome when facing DW/CD/LA.
Stealth:
There is very little incentive to spec highly in Stealth within NF with the ability to augment speed/detection with MoS. This can be viewed as a positive, however adding abilities to the Scout's Stealth line would encourage specline diversity without harming exisiting specs.
Thrust:
No reason to spec 50 Thrust. Beartooth (15 spec) remains a superior stun option to Dragonfang (50 spec). Diamondback (Hibernia 25 Pierce spec) is equal to Dragonfang at half the cost. The recent Dragonfang changes were not needed for Scouts.
Slash:
No issues at this time, Slash remains a well-rounded specline for Scouts.
Style Issues
Longbow:
a)Volley range is reduced when firing from an elevated position.
b) Volley range overall is too short. It is possible to exceed Volley range with a normal shot - this goes against the principle of Volley.
Thrust:
As outlined under spec issues.
Realm Ability Issues
1) Summon Arrow is generally useless and should be replaced.
Master Level Abilties
1) The Battlemaster line has only 1 or 2 abilities (Bodyguard and occasionally Grapple) which are of use to a Scout. Adjusting the Battlemaster line for Scouts/archers to include more Scout/archer-friendly abilities in place of the unused styles may be preferable.
2) The crystalseed abilities within the Sojourner line are of extremely low utility and need to be revised or replaced.
New Issues
1) The archer dynamic: It has always been understood that 100 units of additional range and access to the slowest bows has been an advantage (the bare minimum advantage) of the Scout due to the lack of an additional specline. It needs to be stressed that this dynamic needs to be restored and maintained unless Scouts are going to see improvments in other areas. We have seen this dynamic change since ToA to the detriment of Scouts. A quick example would be the Falcon's Talon ToA bow. See here-> http://www.critshot.com/forums/showthre ... eadid=9548 for a detailed history of bow speeds up the present day.
Item Issues
1) The Braggart's Bow level 10 proc is an underperformer. Ideally should be tweaked to be a proc rather than a charge.
2) A solution to the Legendary Bow issue would be the inclusion of elemental arrows.
Documentation Issues
1) Base bow of each bow range should be listed via delve.
2) Renaming of Longshot to Trueshot is confusing and unneeded.
Other Issues
1) Enemy reactives are still being set off at range by arrows.
2) Arrow evasion, particularly evasion while stealthed, is still a major concern.
3) Volley has no animation what-so-ever.
4) Archers often wish to switch rapidly between different bows just as other classes are able to rapidly switch between weapons, even with Rapid Fire available. Being able to equip a bow in the 2handed slot would completely alleviate the problem.
5) The duration of siege lore is too short, especially considering the current unavoidable long drawtime/250 Qui issue.
6) The Camo timer is 5 minutes too long.
7) There is still no option to add working procs to crafted Longbows.
mfg Haldan

Von Andro TL-Scout:
Specline issues
Longbow:
a) 250 Qui cap: Scouts are extremely limtied when trying to decrease drawtime. The results of removing the Qui cap or adding diminishing returns after 250 can be seen here-> http://www.critshot.com/forums/showthre ... eadid=9546.
b) A mathematical analysis of archer DPS within NF can be found here-> http://www.critshot.com/forums/showthre ... eadid=9547.
Shield:
Vs DW/CD/LA our block rate is reduced by 50% (as opposed to having the penalty scale itself via Shield spec). Combined with the 50% evade penalty to DW/CD/LA and the ability to block only 1 attacker with a small shield this too often creates a pre-determined outcome when facing DW/CD/LA.
Stealth:
There is very little incentive to spec highly in Stealth within NF with the ability to augment speed/detection with MoS. This can be viewed as a positive, however adding abilities to the Scout's Stealth line would encourage specline diversity without harming exisiting specs.
Thrust:
No reason to spec 50 Thrust. Beartooth (15 spec) remains a superior stun option to Dragonfang (50 spec). Diamondback (Hibernia 25 Pierce spec) is equal to Dragonfang at half the cost. The recent Dragonfang changes were not needed for Scouts.
Slash:
No issues at this time, Slash remains a well-rounded specline for Scouts.
Style Issues
Longbow:
a)Volley range is reduced when firing from an elevated position.
b) Volley range overall is too short. It is possible to exceed Volley range with a normal shot - this goes against the principle of Volley.
Thrust:
As outlined under spec issues.
Realm Ability Issues
1) Summon Arrow is generally useless and should be replaced.
Master Level Abilties
1) The Battlemaster line has only 1 or 2 abilities (Bodyguard and occasionally Grapple) which are of use to a Scout. Adjusting the Battlemaster line for Scouts/archers to include more Scout/archer-friendly abilities in place of the unused styles may be preferable.
2) The crystalseed abilities within the Sojourner line are of extremely low utility and need to be revised or replaced.
New Issues
1) The archer dynamic: It has always been understood that 100 units of additional range and access to the slowest bows has been an advantage (the bare minimum advantage) of the Scout due to the lack of an additional specline. It needs to be stressed that this dynamic needs to be restored and maintained unless Scouts are going to see improvments in other areas. We have seen this dynamic change since ToA to the detriment of Scouts. A quick example would be the Falcon's Talon ToA bow. See here-> http://www.critshot.com/forums/showthre ... eadid=9548 for a detailed history of bow speeds up the present day.
Item Issues
1) The Braggart's Bow level 10 proc is an underperformer. Ideally should be tweaked to be a proc rather than a charge.
2) A solution to the Legendary Bow issue would be the inclusion of elemental arrows.
Documentation Issues
1) Base bow of each bow range should be listed via delve.
2) Renaming of Longshot to Trueshot is confusing and unneeded.
Other Issues
1) Enemy reactives are still being set off at range by arrows.
2) Arrow evasion, particularly evasion while stealthed, is still a major concern.
3) Volley has no animation what-so-ever.
4) Archers often wish to switch rapidly between different bows just as other classes are able to rapidly switch between weapons, even with Rapid Fire available. Being able to equip a bow in the 2handed slot would completely alleviate the problem.
5) The duration of siege lore is too short, especially considering the current unavoidable long drawtime/250 Qui issue.
6) The Camo timer is 5 minutes too long.
7) There is still no option to add working procs to crafted Longbows.
mfg Haldan