http://www.camelotherald.com/more/2365.shtml
Ich finds toll
Pala, Schnitter und Valküre love, bissl was für Heiler und ein paar nette Gimmicks sowie neues Layout für Leivrik.
1.83
Aw: 1.83
- The Sorcerer Champion Staff has been made longer.
als wär der nich schon lang genug
als wär der nich schon lang genug
Bist du noch Wachs-Jungfrau ? :eek:
Aw: 1.83
passt scho mit dem Stab, da fehlen am unteren Ende zz einfach noch ein paar Zentimeter.
Und das mitem Pala find ich bissel übertrieben.
-Magie-Absorb
-Cele
Brauchste ja ne ganze Leiste nur für die Auren:errf:
Aber der 25% Rezz und die 2000er Range für Enduaura find ich klasse!:razz:
The range of the Paladin's taunt spell has been increased to 1500 units and is now on a 10 second recast timer. Auch sehr geil!:geek:
Und das mitem Pala find ich bissel übertrieben.
-Magie-Absorb
-Cele
Brauchste ja ne ganze Leiste nur für die Auren:errf:
Aber der 25% Rezz und die 2000er Range für Enduaura find ich klasse!:razz:
The range of the Paladin's taunt spell has been increased to 1500 units and is now on a 10 second recast timer. Auch sehr geil!:geek:
[align=center][color=Red][size=167]Account closed[/size][/color]
[img]http://www.bruderschaft-des-chaos.de/banner2/Jasinde,Stonehenge.jpg[/img][/align]
[align=center][color=Red]Derdon - Paladin
Yasinde - Söldnerin
Pyrakor - Zauberer
Maxx - Minne[/color]
[color=Blue]Derdons - Schattenklinge[/color][/align]
[img]http://www.bruderschaft-des-chaos.de/banner2/Jasinde,Stonehenge.jpg[/img][/align]
[align=center][color=Red]Derdon - Paladin
Yasinde - Söldnerin
Pyrakor - Zauberer
Maxx - Minne[/color]
[color=Blue]Derdons - Schattenklinge[/color][/align]
Aw: 1.83
btw: oli look at this:
NEW FRONTIERS WORLD NOTES
- The battleground, Leirvik, has been redesigned. Three additional landmasses have been added with terrain height variations. Bridges now connect from each realm's starting island to the new landmass as well as connecting to the center island. The size of the center island has also increased slightly. (Please note: This zone is still a work in progress and should not be considered final.)
Wurde auch Zeit!
NEW FRONTIERS WORLD NOTES
- The battleground, Leirvik, has been redesigned. Three additional landmasses have been added with terrain height variations. Bridges now connect from each realm's starting island to the new landmass as well as connecting to the center island. The size of the center island has also increased slightly. (Please note: This zone is still a work in progress and should not be considered final.)
Wurde auch Zeit!
[align=center][color=Red][size=167]Account closed[/size][/color]
[img]http://www.bruderschaft-des-chaos.de/banner2/Jasinde,Stonehenge.jpg[/img][/align]
[align=center][color=Red]Derdon - Paladin
Yasinde - Söldnerin
Pyrakor - Zauberer
Maxx - Minne[/color]
[color=Blue]Derdons - Schattenklinge[/color][/align]
[img]http://www.bruderschaft-des-chaos.de/banner2/Jasinde,Stonehenge.jpg[/img][/align]
[align=center][color=Red]Derdon - Paladin
Yasinde - Söldnerin
Pyrakor - Zauberer
Maxx - Minne[/color]
[color=Blue]Derdons - Schattenklinge[/color][/align]
- Tanos
- Foreninventar
- Beiträge: 1044
- Registriert: 11.06.2004, 12:00
- Wohnort: Somewhere over the rainbow
Aw: 1.83
Wow. There's some really cool stuff in here.
===================================
Dark Age of Camelot
Test Version 1.83b Release Notes
Untitled
March 23, 2006
===================================
NEW THINGS AND BUG FIXES
- (Pendragon Only) Fixes a crash issue related to highly stocked house vaults and/or consignment merchants.
Art Notes
- New spell effects have been added to storms created by Stormlords.
- The Warlock Realm Rank 5 Ability now has a new spell effect associated with it.
CLASS CHANGES AND FIXES
Cleric
- Several changes have been made to Smite in the form of heals linking to the target of the cast or from the cleric themselves, as well as a few new spells introduced into the Smite Spec line.
- Direct Damage Smite spec now links to a PBAE heal off the target of the spell in the following manner:
5 Holy Anger links to a 16 PBAE heal
8 Greater Holy Anger Links to a 23 PBAE heal
12 Holy Rage Links to a 32 PBAE heal
16 Greater Holy Rage Links to a 45 PBAE heal
21 Holy Wrath Links to a 55 PBAE heal
27 Greater Holy Wrath Links to a 70 PBAE heal
35 Holy Fury Links to a 85 PBAE heal
43 Greater Holy Fury Links to a 100 PBAE heal
- PBAE damage smite spec now links to a PBAE heal off the Cleric in the following manner:
6 Drive Evil Links to a 30 PBAE heal
11 Repel Evil Links to a 60 PBAE heal
17 Repulse Evil Links to a 90 PBAE heal
22 Dispel Evil Links to a 120 PBAE heal
32 Banish Evil Links to a 150 PBAE heal
42 Annihilate Evil Links to a 200 PBAE heal
- A new Direct Damage spell has been introduced to Smite Spec in the following manner:
25 Divine Wrath Enemy 3.0s/0/0s 750 range 123 (Spirit) 17
35 Divine Fury Enemy 2.9s/0/0s 750 range 171 (Spirit) 25
45 Divine Vengeance Enemy 2.8s/0/0s 750 range 210 (Spirit) 32
- A new Instant PBAE Snare spell has been introduced to Smite Spec in the following manner:
7 Minor Deliverance Enemy 0s/30 seconds/600s re-use/350 radius -50% (spirit) 9
17 Lesser Deliverance Enemy 0s/43 seconds/600s re-use/350 radius -50% (spirit) 16
37 Greater Deliverance Enemy 0s/56 seconds/600s re-use/350 radius -50% (spirit) 23
47 Blessed Deliverance Enemy 0s/1 minute 9 seconds/600s re-use/350 radius -50% (spirit) 30
Druid
- All Druid Shears now have a range of 1600 units, 2.5 second cast time, and the damage component has been removed.
- Druid Pets have been adjusted in the following manner:
All Bears will have the same attack speed as current pets pre 1.83, and have a slight boost to defensive capabilities.
All Lynx will have a slightly faster attack speed than bears, and also have a chance to evade.
All Wolves will have a slightly faster attack speed than lynx, and a slight boost to offensive capabilities.
All Nature spec 32 pets have a chance to proc "Rabies" (single target disease).
- A new Druid pet has been introduced at spec 45 in Nature Affinity which has a chance to do melee styles with varying effects.
- Druid's may now choose which pet to summon at spec 32 and 45.
- A new Instant PBAE Root spell has been introduced to Nature Spec in the following manner:
7 Bursting Ivy Enemy 0s/30 seconds/600s re-use/350 radius -99% (Matter) 9
17 Bursting Vines Enemy 0s/43 seconds/600s re-use/350 radius -99% (Matter) 16
37 Bursting Tangleweed Enemy 0s/56 seconds/600s re-use/350 radius -99% (Matter) 23
47 Bursting Thornweed Enemy 0s/1 minute 9 seconds/600s re-use/350 radius -99% (Matter) 30
Paladin
- Celerity chants are now castable in combat and spell costs have been adjusted.
Valkyrie
- Odin's Wrath now correctly procs a Bleed instead of Stun.
- Odin's Madness now correctly procs a 150 FAE instead of 50 DD.
- Lower level shears Vindictive Graze and Laceration should now be castable on the move.
Wizards
- Wizards have been granted the Nearsight spell in Calefaction:
19 Dusted Vision 2.0s/2 minutes/0s 2000 range -25% vision (Matter) power cost: 9
27 Encrusted Vision 2.0ss/2 minutes/0s 2100 range -35% vision (Matter) power cost: 14
37 Mire Vision 2.0s/2 minutes/0s 2200 range -45% vision (Matter) power cost: 18
45 Soil Vision 2.0s/2 minutes/0s 2300 range -55% vision (Matter) power cost: 22
CAMELOT CLASSIC WORLD NOTES
General World Notes
- Numerous terrain updates for the Rilan, Brisworthy and Holmestrand housing zones.
- Art updates on various existing world structures.
- Players should no longer experience lighting oddities in the Vale of Mularn.
- Boat routes have been added to the Midgard realm for the classic zones as part of the underwater upgrade. The boats function similar to the boats available in the frontiers. Dockmasters can be found at Vasudheim, Audliten, Dvalin, Ft. Atla, and Naliten. The dockmasters sell tickets for the following boat routes:
Audliten to Vasudheim
Audliten to Ft. Atla
Vasudheim to Audliten
Vasudheim to Dvalin
Vasudheim to Ft. Atla
Vasudheim to Naliten
Dvalin to Vasudheim
Dvalin to Ft. Atla
Ft. Atla to Vasudheim
Ft. Atla to Audliten
Ft. Atla to Dvalin
Ft. Atla to Naliten
Naliten to Ft. Atla
Naliten to Vasudheim
- Along with tickets to the new boat routes, the dockmasters also sell a new water potion that will work for characters of any level. This will allow players to explore the new underwater content at their lesiure without worrying about drowning (at least for an hour). The effect of the 'standard nereid potion' will last for 60 minutes and the potion has 20 charges.
- New tinderboxes have been added to certain humanoids in the Classic zones. These tinderboxes create campfires that will regenerate your health, endurance and power if you are not in combat. These cannot be used in the Frontier zones. The campfires currently come in five tiers and increase in effectiveness accordingly. Currently they are only on low level humanoids such as bandits for Albion, Blodfelag in Midgard and villainous youth in Hibernia. More will be added as loot throughout the patch cycle.
Quest Notes - General
- The experience rewards for the Child's Play quest was increased slightly and modified to be more in line with the level of the quest.
- The experience rewards for A Hero Desires a Sword quest was increased slightly and modified to be more in line with the level of the quest.
Dungeon Notes - General
- Mini-maps for the Forgotten Sepulchre and Hounds of Arawn have been updated.
TRIALS OF ATLANTIS WORLD NOTES
Item Notes - General
- Moirai will now correctly drop treasure for all three realms.
CATACOMBS WORLD NOTES
Instanced Adventuring Notes
- The Muire lady-in-waiting, in the Steward's Crypt, will no longer BAF with the Maid, Butler or servant guards. The servant guard no longer has an aggression rating but will continue to defend the Maid and Butler as needed.
NEW FRONTIERS WORLD NOTES
- Additional landmark towers have been added to the center island of Leirvik.
- The mini-map for Leirvik has been updated.
- Added hasteners to all levels of the Battlegrounds.
- Several adjustments have been made to the monster camps in Leirvik to make it easier to navigate.
- Several other Pendragon only bugs have been fixed in Leirvik such as doors being too far away, guards falling through keep and tower geometry, etc.
FOUNDATIONS WORLD NOTES
- Horse merchant Pelladir's tickets have been corrected so that they will take the player to the proper destination.
PVP SERVER NOTES
- Fixed an issue with the postern doors at Arvakar Faste so that they work properly on the PVP ruleset.
===================================
Dark Age of Camelot
Test Version 1.83b Release Notes
Untitled
March 23, 2006
===================================
NEW THINGS AND BUG FIXES
- (Pendragon Only) Fixes a crash issue related to highly stocked house vaults and/or consignment merchants.
Art Notes
- New spell effects have been added to storms created by Stormlords.
- The Warlock Realm Rank 5 Ability now has a new spell effect associated with it.
CLASS CHANGES AND FIXES
Cleric
- Several changes have been made to Smite in the form of heals linking to the target of the cast or from the cleric themselves, as well as a few new spells introduced into the Smite Spec line.
- Direct Damage Smite spec now links to a PBAE heal off the target of the spell in the following manner:
5 Holy Anger links to a 16 PBAE heal
8 Greater Holy Anger Links to a 23 PBAE heal
12 Holy Rage Links to a 32 PBAE heal
16 Greater Holy Rage Links to a 45 PBAE heal
21 Holy Wrath Links to a 55 PBAE heal
27 Greater Holy Wrath Links to a 70 PBAE heal
35 Holy Fury Links to a 85 PBAE heal
43 Greater Holy Fury Links to a 100 PBAE heal
- PBAE damage smite spec now links to a PBAE heal off the Cleric in the following manner:
6 Drive Evil Links to a 30 PBAE heal
11 Repel Evil Links to a 60 PBAE heal
17 Repulse Evil Links to a 90 PBAE heal
22 Dispel Evil Links to a 120 PBAE heal
32 Banish Evil Links to a 150 PBAE heal
42 Annihilate Evil Links to a 200 PBAE heal
- A new Direct Damage spell has been introduced to Smite Spec in the following manner:
25 Divine Wrath Enemy 3.0s/0/0s 750 range 123 (Spirit) 17
35 Divine Fury Enemy 2.9s/0/0s 750 range 171 (Spirit) 25
45 Divine Vengeance Enemy 2.8s/0/0s 750 range 210 (Spirit) 32
- A new Instant PBAE Snare spell has been introduced to Smite Spec in the following manner:
7 Minor Deliverance Enemy 0s/30 seconds/600s re-use/350 radius -50% (spirit) 9
17 Lesser Deliverance Enemy 0s/43 seconds/600s re-use/350 radius -50% (spirit) 16
37 Greater Deliverance Enemy 0s/56 seconds/600s re-use/350 radius -50% (spirit) 23
47 Blessed Deliverance Enemy 0s/1 minute 9 seconds/600s re-use/350 radius -50% (spirit) 30
Druid
- All Druid Shears now have a range of 1600 units, 2.5 second cast time, and the damage component has been removed.
- Druid Pets have been adjusted in the following manner:
All Bears will have the same attack speed as current pets pre 1.83, and have a slight boost to defensive capabilities.
All Lynx will have a slightly faster attack speed than bears, and also have a chance to evade.
All Wolves will have a slightly faster attack speed than lynx, and a slight boost to offensive capabilities.
All Nature spec 32 pets have a chance to proc "Rabies" (single target disease).
- A new Druid pet has been introduced at spec 45 in Nature Affinity which has a chance to do melee styles with varying effects.
- Druid's may now choose which pet to summon at spec 32 and 45.
- A new Instant PBAE Root spell has been introduced to Nature Spec in the following manner:
7 Bursting Ivy Enemy 0s/30 seconds/600s re-use/350 radius -99% (Matter) 9
17 Bursting Vines Enemy 0s/43 seconds/600s re-use/350 radius -99% (Matter) 16
37 Bursting Tangleweed Enemy 0s/56 seconds/600s re-use/350 radius -99% (Matter) 23
47 Bursting Thornweed Enemy 0s/1 minute 9 seconds/600s re-use/350 radius -99% (Matter) 30
Paladin
- Celerity chants are now castable in combat and spell costs have been adjusted.
Valkyrie
- Odin's Wrath now correctly procs a Bleed instead of Stun.
- Odin's Madness now correctly procs a 150 FAE instead of 50 DD.
- Lower level shears Vindictive Graze and Laceration should now be castable on the move.
Wizards
- Wizards have been granted the Nearsight spell in Calefaction:
19 Dusted Vision 2.0s/2 minutes/0s 2000 range -25% vision (Matter) power cost: 9
27 Encrusted Vision 2.0ss/2 minutes/0s 2100 range -35% vision (Matter) power cost: 14
37 Mire Vision 2.0s/2 minutes/0s 2200 range -45% vision (Matter) power cost: 18
45 Soil Vision 2.0s/2 minutes/0s 2300 range -55% vision (Matter) power cost: 22
CAMELOT CLASSIC WORLD NOTES
General World Notes
- Numerous terrain updates for the Rilan, Brisworthy and Holmestrand housing zones.
- Art updates on various existing world structures.
- Players should no longer experience lighting oddities in the Vale of Mularn.
- Boat routes have been added to the Midgard realm for the classic zones as part of the underwater upgrade. The boats function similar to the boats available in the frontiers. Dockmasters can be found at Vasudheim, Audliten, Dvalin, Ft. Atla, and Naliten. The dockmasters sell tickets for the following boat routes:
Audliten to Vasudheim
Audliten to Ft. Atla
Vasudheim to Audliten
Vasudheim to Dvalin
Vasudheim to Ft. Atla
Vasudheim to Naliten
Dvalin to Vasudheim
Dvalin to Ft. Atla
Ft. Atla to Vasudheim
Ft. Atla to Audliten
Ft. Atla to Dvalin
Ft. Atla to Naliten
Naliten to Ft. Atla
Naliten to Vasudheim
- Along with tickets to the new boat routes, the dockmasters also sell a new water potion that will work for characters of any level. This will allow players to explore the new underwater content at their lesiure without worrying about drowning (at least for an hour). The effect of the 'standard nereid potion' will last for 60 minutes and the potion has 20 charges.
- New tinderboxes have been added to certain humanoids in the Classic zones. These tinderboxes create campfires that will regenerate your health, endurance and power if you are not in combat. These cannot be used in the Frontier zones. The campfires currently come in five tiers and increase in effectiveness accordingly. Currently they are only on low level humanoids such as bandits for Albion, Blodfelag in Midgard and villainous youth in Hibernia. More will be added as loot throughout the patch cycle.
Quest Notes - General
- The experience rewards for the Child's Play quest was increased slightly and modified to be more in line with the level of the quest.
- The experience rewards for A Hero Desires a Sword quest was increased slightly and modified to be more in line with the level of the quest.
Dungeon Notes - General
- Mini-maps for the Forgotten Sepulchre and Hounds of Arawn have been updated.
TRIALS OF ATLANTIS WORLD NOTES
Item Notes - General
- Moirai will now correctly drop treasure for all three realms.
CATACOMBS WORLD NOTES
Instanced Adventuring Notes
- The Muire lady-in-waiting, in the Steward's Crypt, will no longer BAF with the Maid, Butler or servant guards. The servant guard no longer has an aggression rating but will continue to defend the Maid and Butler as needed.
NEW FRONTIERS WORLD NOTES
- Additional landmark towers have been added to the center island of Leirvik.
- The mini-map for Leirvik has been updated.
- Added hasteners to all levels of the Battlegrounds.
- Several adjustments have been made to the monster camps in Leirvik to make it easier to navigate.
- Several other Pendragon only bugs have been fixed in Leirvik such as doors being too far away, guards falling through keep and tower geometry, etc.
FOUNDATIONS WORLD NOTES
- Horse merchant Pelladir's tickets have been corrected so that they will take the player to the proper destination.
PVP SERVER NOTES
- Fixed an issue with the postern doors at Arvakar Faste so that they work properly on the PVP ruleset.
I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no-one may pass. We live for the One, we die for the One.
Aw: 1.83
Paladin
- Celerity chants are now castable in combat and spell costs have been adjusted.
Spell costs???
Bei 1.83a steht nirgendswas davon, wenn das bedeutet das die Aura Mana verbraucht, dann kann man die auch gleich weglassen. 2 Auren, also Endu und Celerity switchen kostet doch Mana ohne ende, also entweder hat man dann Celertity aber kein Endu mehr oder halt Endu und keine Celerity.
Mit 2 Palas in Gruppe geht sowas natürlich, da ist halt nur das alte Problem, es gehn nur maximal 8 Chars in eine Gruppe.
Den Palataunt eine höhere Reichweite zu geben und schnelleren Recast is ja ganz nett, nur durch Cls hab ich die Reichweite auch und die haben gar keinen Recasttimer. Natürlich werden jetzt einige sagen der ist aber instant und dadurch höheres Interruptpotential, aber mal ehrlich, wenn ich innerhalb von 10 sec nicht an dem Caster dran bin und mit Waffe auf den haue, dann hat er mich doch eh schon gekillt.
Falls die Magiaabsorbaura (wobei der Wert im Vergleich zu dem Schaden den Caster in der Zeit austeilen lachhaft ist) auch Mana kostet, ist die ganze Klassenänderung nicht mehr wie ein Witz. Einzig der bessere Rezz find ich nett, falls man dann mal Mana hat durch die ganzen Auren die Mana kosten.
Für manche mag es sich ja toll anhören was der Pala bekommt, ob das ganze in der Praxis aber eine echte Verbesserung ist, ist eine andere Frage.
- Celerity chants are now castable in combat and spell costs have been adjusted.
Spell costs???
Bei 1.83a steht nirgendswas davon, wenn das bedeutet das die Aura Mana verbraucht, dann kann man die auch gleich weglassen. 2 Auren, also Endu und Celerity switchen kostet doch Mana ohne ende, also entweder hat man dann Celertity aber kein Endu mehr oder halt Endu und keine Celerity.
Mit 2 Palas in Gruppe geht sowas natürlich, da ist halt nur das alte Problem, es gehn nur maximal 8 Chars in eine Gruppe.
Den Palataunt eine höhere Reichweite zu geben und schnelleren Recast is ja ganz nett, nur durch Cls hab ich die Reichweite auch und die haben gar keinen Recasttimer. Natürlich werden jetzt einige sagen der ist aber instant und dadurch höheres Interruptpotential, aber mal ehrlich, wenn ich innerhalb von 10 sec nicht an dem Caster dran bin und mit Waffe auf den haue, dann hat er mich doch eh schon gekillt.
Falls die Magiaabsorbaura (wobei der Wert im Vergleich zu dem Schaden den Caster in der Zeit austeilen lachhaft ist) auch Mana kostet, ist die ganze Klassenänderung nicht mehr wie ein Witz. Einzig der bessere Rezz find ich nett, falls man dann mal Mana hat durch die ganzen Auren die Mana kosten.
Für manche mag es sich ja toll anhören was der Pala bekommt, ob das ganze in der Praxis aber eine echte Verbesserung ist, ist eine andere Frage.
-
- Routiner
- Beiträge: 249
- Registriert: 22.08.2004, 16:14
- Wohnort: 88250 Weingarten
- Kontaktdaten:
Aw: 1.83
Wo sind nur all die Palas hin?
Wann verlor der letzte Schwur den Sinn?
lala.
Heul net! Nimms wie en Mann, auch wenn de Avalonier bist!
Die Änderungen vom Ordi find ich übrigens gut.
Gruß Alex
Wann verlor der letzte Schwur den Sinn?
lala.
Heul net! Nimms wie en Mann, auch wenn de Avalonier bist!
Die Änderungen vom Ordi find ich übrigens gut.
Gruß Alex
Penthrax - Ritter des Sonnenordens